Second test with Blender 2.78 RC2 Microdisplacement
Muddy Ground :
- Geometry Subdivision Rate (Render) : 0.5
- Color + Displacement map 8k
Water Surface :
- Geometry Subdivision Rate (Render) : 0.8
- Displacement map 8k + water shader
Environment : HDRI (EXR) 12k (cloudy)
First Scene with water shader setup, second scene without water shader setup.
JLE Studios Auckland